русификатор для skyshine s bedlam

ஜ۩۞۩ஜ—————–—–ஜ۩۞۩ஜ————–——–ஜ۩۞۩ஜ ※ Скачать: https://tinyurl.com/rusifikator (Скопируйте ссылку и вставьте в новом окне) ※ Зеркало: http://bit.do/rusifikator ஜ۩۞۩ஜ—————–—–ஜ۩۞۩ஜ————–——–ஜ۩۞۩ஜ русификатор для skyshine s bedlam Русификатор для skyshine s bedlam. Год выхода Release date 2015. Разработчик Developer Инди-игра 51 от Skyshine Games 1 . Жанр Genre Ролевые игры RPG 718 ; Стратегии 821 . Тип игры Game Type Полная версия установи и играй . Оценка игроков Game Score 10. 0 из 10 всего голосов 1 . Skyshine s Bedlam - постапокалиптический стратегический рогалик, или как окрестила проект пресса Fallout на колёсах , разработанный на движке The Banner Saga , с процедурной генерацией мира и событий, системой permadeath, интересными пошаговыми сражениями. Игра ОБНОВЛЕНА с v3. Список изменений внутри новости. Вы можете скрыть всю рекламу на сайте. BEDLAM является стратегическим изгоем, как пошаговая RPG. Вы Механик, последний известный член некогда процветающей гильдии блестящих операторов крепостей прокатки, называющейся Бульдозеры. Вы ответственны за командование вашей команды в сражениях, управляя вашими ресурсами, улучшая ваш Бульдозер, взаимодействуя с различными персонажами, и защищая ваших пассажиров, передвигаясь через постапокалиптическую пустошь. Ваша цель прибыть из футуристической столицы Bysantine через хаотическое королевство Бедлама, чтобы достичь обрастаемой слухами утопии Ацтекского Города так, чтобы ваши пассажиры и команда остались нетронутыми, насколько это возможно. Язык интерфейса Английский. Уникальная система блиц-битв пошаговый быстрый бой, с улучшенной анимацией. Система основана на движениях и атаке, окружающей среде и сражениях, которые постепенно влияют на вашу команду, обновления для Бульдозеров и, изменяющие прилив оружия Бульдозера. Четыре уникальных вражеских фракций Мародеры, Мутанты, Киборги и A. Все со своими собственными способностями и характеристиками. Случайным образом генерируемые встречи и открытия, три различных расходных материалов, для ранжирования экипажа ветеранов рейтинга. Система Permadeath, для значимости рейтинга и невероятной ценности переигровки. Путешествуйте назад через Бедлам для возможности нанести поражение беспощадным внутренним Органам Короля повелителя и его фаворитам для нерассказанных богатств или пожертвовать всем. Happy to share that REDUX. 10 is going well with some great feedback so far. We d love to have you all please let us know what you think in the Steam forums. As you may have guessed by now, your feedback and comments are critical in helping us tweak the game. Keep those suggestions and ideas coming. We re also proud to share that the missing EXE issue that some OSX users were having looks to have been fixed. Huge thanks to the folks at Valve for helping get that problem fixed for our users. A very special thank you to all of you folks who have been playing the game and giving us feedback since launch. Enjoy REDUX. New battle mechanics. Squad based tactics with 2AP Action Points per unit with each team being able to use any or all of their units per turn. It is what everyone has been asking for. Movement will cost 1AP. Attacking without moving will cost 2AP and inflict 100 damage. Moving and then attacking will cost 1AP and inflict 60 damage. Weapon powercell cost slightly reduced to encourage more usage. Added End Turn option. In Arcade play, Blitz has been reworked to be more fun. Option added in Settings to turn on original 2AP per team rules. Play as EACH FACTION. If you ever wondered what it would be like to fight as a crew of Mutants or Cyborgs or even mixed. Each Dozer now has a leader Elite. You can now choose your crew complement want to start with an Elite and fewer rookies. Reworked Campaign mode NO more is the goal to just get to Aztec City. collect the four lost relics to help ensure victory over the self-proclaimed overlord of Bedlam. And can you liberate Bedlam of all the ruthless factions and restore order in the wasteland. Reworked Arcade mode. Can you make it to Aztec City on a set course, with no side missions, lots of obstacles and no Dozer management. If you do, one of the four new Dozers awaits. Improved Events. Lots of event options now affect the state and level of danger in Bedlam. Added some variety to existing events and reduced the overall number of clicks through events. Revamped threat level system Not only do events affect the threat level but so does battle outcomes. Your choices now matter more. Marauder Rush ability added to Enemy and Crew Marauders. Gunslinger Return Fire ability much improved. New character sprites for all faction crewmembers. 72 new rookie and veteran crewmembers. 5 new Dozers, one for each faction. 5 new Elites, including The Mechanic. BEDLAMIZED NAMES. When one of the new faction crewmembers are added to your Dozer at launch, they pull their nicknames randomly from a huge list of names based on many of our backer s real names and suggestions. Many new events added and a random outcome system implemented. Battlefields have been revisited to resize, re-layout and reposition for maximum awesomeness. Reduced memory footprint of all animations. Bug fixes galore. Dozer travel and transport animations reduced for better performance. Sometimes during Dozer travel the game no longer freezes bug fix . Battle resource pickups in Arcade mode have been repositioned so they are more attainable. New tutorials are being worked on. Added the campaign structure, also Practice and Challenge modes. Game difficulty is now controlled by the Dozer progression system. Dozer unlocks now have a clear progression. Faction based crew abilities for all 4 factions. Balance pass on all events. Balance associated with crew level ups and resource rewards. Fewer enemies at higher threat, but they are stronger. Collected resources are now only what you pickup on the battlefield. Optimized all battleboards to address black screen issue. Added volume controls for music and SFX. Bug fixes include end game show stopper, various event outcomes, performance related issues and reduced overall map memory to fix never-ending battle loading screens. Increased the size of many battle maps and spread out the enemy and player spawns to prevent ambushes at the beginning of combat in every map. Powercell pickup awarded immediately in battle. Weapons now use 1 action point. Balance of equalizers vs. powercell cost. Rookies will reach Veteran status after 3 kills with the first level up at 2 more kills and each level up after that requiring 5 more kills. Heal time has been adjusted so having fewer health points means faster healing. Lowered the overall number of enemies. Threat level ramp up tightened. The Away Team now has a 4 crew member maximum. Away Team sizes of 3 or less will net twice the crude and meat rewards after battle. Instead of missing, cover now provides a 50 damage reduction with the. exception of directly adjacent attacks. Deadeye rookie and enemy health increased from 2 to 3. Deadeye veteran movement increased from 2 to 3. Elite battles are more like mini-boss fights against an entire team of one weapon class. The encounter spread for Elites is better balanced. now teleport shield but do not attack. Faction dozers now have starting faction crew. Updated Double Down Map now has boundary lines. Balanced the powercell reward based on threat level. The entire board and all of the valid movement tiles are now displayed. Movement flood tiles are now much more prominent. Removed the forced encounter outside the gates of Bysantine. L to 3 outcomes and more resources rewarded in good outcome. Passengers die off quicker when the Dozer is out of meat. русификатор для skyshine s bedlam
05 ноября 2018 в 07:21 5
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